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Lilith

Lilith

Once human, Lilith was turned into one of only six Sirens, a group of people with unbelievable powers who have been touched by alien technology. She comes to Pandora in search of another Siren, in an effort to find out more about herself.

Gameplay

Lilith is essentially the mage of the group, using her Siren powers to support the group and attack the enemy. Lilith could also be treated as the rogue of the group with her Phasewalk ability turning her invisible for a short time allowing her to sneak around, her Assasin skill tree giving her more melee/critical damage and her Controller skill tree giving her the ability to daze.

Active Ability

See Article: Active Abilities for info.

[1] Lilith's skill is called Phase Walk, which lets her turn invisible to enemies (but not teammates), move much faster, and cause a damaging shockwave upon entering and exiting. Gearbox co-founder Randy Pitchford describes it as "kind of like when Frodo puts on the ring, except that when she takes it off she can kill everything around her with a shock wave nova effect." [2]

Skill Tree

Starting Skill
File:Siren Skill Phasewalk.jpg
Phasewalk
Gain the ability to turn invisible and move incredibly fast. Upon entering/leaving Phasewalk, you create a Phase Blast that damages nearby enemies. You can Melee attack to end Phasewalk early. Cooldown: 36 seconds
Tier Controller Tree Elemental Tree Assassin Tree
1 Diva – Increases the Capacity of your shield. Shield Capacity: +5%; adds up with each skill point. (Up to 5) Quicksilver – Increases your Fire Rate with all weapons. Starts off with 5% Fire Rate, adding up with each skill point. Slayer - Increases your Critical Hit Damage. Starts off with +5% Critical Hit Damage. This means damage, not the chance of getting a critical hit.
Striking – Your melee attacks can Daze enemies, reducing their movement speed and accuracy. Chance to Daze (vs. equal level enemy):+70%; adds up with each skill point. Spark - Increases your chance of causing Elemental Effects with Elemental Weapons. +4% Elemental Effect chance at first skill point, increasing with additional skill points on this slot. Silent Resolve – Increases your resistance to damage for a few seconds AFTER Phasewalking. Starts off with +56% Damage Reduction. Remember, it’s AFTER Phasewalking duration ends.
2 Inner Glow – While Phasewalking, you regenerate health. Regenerates +1% of your Health per second while Phasewalking; adds up with each skill point. Resilience – Increases your resistance to Fire, Shock, Corrosive, and Explosive Damage. Elemental Resistance starts at -6%, with each subtraction added for every skill point allocated. (the -x is good here) Enforcer – Killing an enemy increases your accuracy and Bullet Damage for a few seconds. Starts off with +7% Accuracy and +2% Bullet Damage.
Dramatic Entrance – Your Phase Blast can Daze enemies. Chance to Daze +20%; adds up with each skill point. Radiance – You deal Shock Damage to nearby enemies while Phasewalking. Damage is based on your Level and the Skill’s Level. First level is +1 Shock Damage, increasing with each skill point allocated on this skill. Hit & Run – Gain increased melee damage and Phasewalk duration. Starts with +7% Melee damage and +0.8 Phasewalk duration (in seconds)
3 Hard To Get – Decreases the Cooldown of Phasewalk. Phasewalk Cooldown reduced by 3 seconds, with each skill point allocated to it reduced by a few seconds. Venom – Adds Corrosive Damage to your melee attacks. Also, your melee attacks have a chance to Corrode enemies, causing additional damage over time (D.O.T). Starts off with +5% melee damage, with an additional percentage added with each allocation of skill points. High Velocity – Increases Bullet Damage and Velocity. Starts with +20% Bullet Velocity and +4% Bullet Damage.
Girl Power – Killing an enemy causes your Shield to quickly regenerate for a few seconds. First skill point on this skill starts off with you regenerating 2% of your shield per second (adds up with each skill point) Intuition - Killing an enemy increases your movement speed and the experience you and your team earn for a few seconds. Starts off with +10% Movement speed and +4% Team Experience. Blackout – Killing an enemy reduces the cooldown of Phasewalk. Killing an enemy nets you a cooldown reduction of 1.2 seconds.
4 Mind Games – Each bullet you fire has a chance to Daze enemies, reducing their movement speed and accuracy. Chance to Daze starts off at +5%; adding up with each allocation of your skill points. Phoenix – Killing an enemy causes you to deal Fire Damage to nearby enemies and makes your shots not always cost ammo for a few seconds. The Fire Damage increases with your Level. Starts off with 5% chance to save ammo and +1 Fire Damage. Phase Strike – Using a melee attack while Phasewalking deals additional damage. Starts off with +160% bonus to Melee Damage. Instant kill from the shadows, in other words.

Trivia

It is possible that Lilith is named after a demon in Semetic mythology, who was believed to be Adam's first wife.  This demon is believed to be an extremely beautiful female demon that inhales the life from infants.  Other versions of the legend say she was a bringer of disease, illness and death.  According to semetic mythology, Lilith gains power every time her name is spoken.

Check out the skill calculator at 87Bazillion.com

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