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{{infobox_skill
== Hidden Basement ==
 
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|name = Striking
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|image = File:StrikingIcon.png
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|character = Lilith
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|type = Constant Boost
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|tier = First
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|maxpoints = 5
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|tree = Controller
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|minlevel = 6
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|effect = Gives melee attacks a +20 chance to daze enemies per rank
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}}
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'''{{PAGENAME}}''' is a Tier One talent in [[Lilith]]'s [[Controller]] skill tree. It gives melee attacks a +20% chance to daze enemies per rank.
   
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== Effects ==
What about the 2 hidden ones in the basement? --[[User:Crisscross1993]] 3:58 AM, October 27, 2009 (UTC)
 
   
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*'''One Skill Point''' - Melee attacks have a 20% chance to daze enemies
I once encountered a [[Badass]] [[Psycho]] down there, so it's possible to meet more than the usual ordinary bandits in that place. --[[User:Mensahero]] 7:23 AM, Novemer 12, 2009 (UTC)
 
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*'''Two Skill Points''' - Melee attacks have a 40% chance to daze enemies
  +
*'''Three Skill Points''' - Melee attacks have a 60% chance to daze enemies
  +
*'''Four Skill Points''' - Melee attacks have a 80% chance to daze enemies
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*'''Five Skill Points''' - Melee attacks have a 100% chance to daze enemies
   
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== Strategy ==
----
 
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This skill significantly reduces the rate of fire, accuracy and movement speed of almost all enemies in the game. The highest chance you can have to stun a same-level enemy is 100%. If you try to daze an enemy that is a higher level than you, the chance will be smaller than your skill level indicates, and the opposite effect happens if you try to daze an enemy that is a lower level. Some enemies are an exception to this rule. The [[Rakk Hive]] for example seems unaffected by daze.
The claptrap rescue information in Points of Interest would probably be best left under the New Haven quests page. Maybe a direct link to the quest under Quests heading? Or even just moving all of the information to Quests. --[[User:Aelwrath45|Aelwrath45]] 17:02, October 27, 2009 (UTC)
 
   
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This skill can be used to great effect on enemies that have critical hit multipliers in hard-to-reach areas, such as the hindquarters of [[Spiderantling]]s, and can slow most enemies to a crawl. This bonus is always applied, even if a weapon's melee attachment is used instead of the base melee attack.
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I also encountered a bad-ass psycho. I was way too low level so I trapped it in the elevator and used the up down motion to keep out of it's grasp. -- Omegashadows
 
 
== Hidden Weapon Vending Machine ==
 
 
I'm AGFing at the moment, but I've loaded New Haven well over a few dozen times to run the chests and do to quests, and I've yet to see it. Either it doesn't open a whole lot, it has a trigger, or I'm just plain unlucky. Any chance we can get more feedback on what might cause the door to open? <span style="font-size: 8pt; cursor: help;">'''···'''&nbsp;''[[User:Daññy|<span style="color: #999999;">Danny</span>]]&nbsp;[[User_talk:Daññy|<span style="color: #666666;">Pew</span>]]&nbsp;[[Special:Contributions/Daññy|<span style="color: #333333;">Pew</span>]]''</span> 20:33, November 12, 2009 (UTC)
 
 
:It's never open if you load in at New Haven. Try loading in somewhere else then warping to New Haven, and there's the chance it'll be open. It's not particularly uncommon, nor is it being open really that great. -- [[User:Eno Khaon|Eno Khaon]] 20:52, November 12, 2009 (UTC)
 
 
:: It does open when you load in at New Haven. Though, I've only had it happen when I am playing in a multi-player game of Borderlands. [[User:Pdboddy|Pdboddy]] 20:57, November 12, 2009 (UTC)
 
:::I just had it open after finishing Hair of the Dog. Coincidence? Not too sure. If we can try to get more data on it, that'd be great. <span style="font-size: 8pt; cursor: help;">'''···'''&nbsp;''[[User:Daññy|<span style="color: #999999;">Danny</span>]]&nbsp;[[User_talk:Daññy|<span style="color: #666666;">Pew</span>]]&nbsp;[[Special:Contributions/Daññy|<span style="color: #333333;">Pew</span>]]''</span> 10:05, November 13, 2009 (UTC)
 
::::5 consecutive load-ins the vending machine's appeard. I haven't turned in the quest after Hair of the Dog yet, and I just killed Krom. I'll post back when I stop seeing it. <span style="font-size: 8pt; cursor: help;">'''···'''&nbsp;''[[User:Daññy|<span style="color: #999999;">Danny</span>]]&nbsp;[[User_talk:Daññy|<span style="color: #666666;">Pew</span>]]&nbsp;[[Special:Contributions/Daññy|<span style="color: #333333;">Pew</span>]]''</span> 03:09, November 17, 2009 (UTC)
 
:::::Didn't show up the moment I turned in the quest. If I see it again, I'll say something. <span style="font-size: 8pt; cursor: help;">'''···'''&nbsp;''[[User:Daññy|<span style="color: #999999;">Danny</span>]]&nbsp;[[User_talk:Daññy|<span style="color: #666666;">Pew</span>]]&nbsp;[[Special:Contributions/Daññy|<span style="color: #333333;">Pew</span>]]''</span> 03:55, November 17, 2009 (UTC)
 
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I have finished every quest in the game, and the door opens randomly when I enter the zone, so having a quest ready to turn in is not the only reason it opens. Is it possible to examine something in game and see what triggers that event like with weapons? --[[User:Saphireking65|Saphireking65]] 08:30, November 22, 2009 (UTC)
 
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I observed with dual vending machine's that they alternated selling legondary class weapons every 20 mins for as long as i observed, about an hour. I have no explenation of how i got the vending machines to show up. PT2 lilith with a +2 finder. pby5cat December 5, 2009
 
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I'm not completely sold on the machine opening up when you've got a quest to turn in or have just turned in a quest... One thing I've observed is that if finishing a quest opens it up, completing multiple possibly closes it down. A couple of times I came back to New Haven after doing 3 or 5 quests, and the thing was closed. I'm not saying that finishing a quest doesn't open it up, but there's definitely more triggers for it to appear and more conditions that keep it closed.--[[User:Mensahero|Mensahero]] 04:43, December 8, 2009 (UTC)
 
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I've done my weapon-farming load-ins someplace else and waited for the shops to have new inventory, then fast-traveled back to New Haven. So far, it's worked most of the time. [[User:nagamarky|nagamarky]] 17:30, December 9, 2009 (UTC)
 
 
== New Haven weapon vendor ==
 
 
This third vendor opens up whenever you have a mission completed, waiting to turn in. [[User:TheParagon|TheParagon]] 03:11, November 17, 2009 (UTC)
 
 
I'm pretty sure the new vending machine opens up when you buy the "limited time" item from the regular vending machine. It's done that for me twice, anyway. [[Special:Contributions/66.44.224.171|66.44.224.171]] 00:01, November 19, 2009 (UTC)
 
:Nah, TheParagon's right. I forgot to come back here and confirm for a while, but I've tested it and it's spot on. <span style="font-size: 8pt; cursor: help;">'''···'''&nbsp;''[[User:Daññy|<span style="color: #999999;">Danny</span>]]&nbsp;[[User_talk:Daññy|<span style="color: #666666;">Pew</span>]]&nbsp;[[Special:Contributions/Daññy|<span style="color: #333333;">Pew</span>]]''</span> 07:58, November 20, 2009 (UTC)
 
 
::I do not believe there is a specific trigger. I have done the "New Haven chest run" multiple times in a row at different periods of my game. At any given time the 3rd vendor may or may not open up. I have done the run solo and splitscreen, I usually do about 3-4 runs before starting playing for the session. So if there was a trigger, such as 'having a quest ready for turnin', then the vendor should be open each time I restart the game to make the run. It isn't. [[User:DLanyon|DLanyon]] 09:04, November 20, 2009 (UTC)
 
:::How sure are you? I've yet to have a single instance violate TheParagon's conclusion. I'll check it out more when I get to New Haven on second playthrough. <span style="font-size: 8pt; cursor: help;">'''···'''&nbsp;''[[User:Daññy|<span style="color: #999999;">Danny</span>]]&nbsp;[[User_talk:Daññy|<span style="color: #666666;">Pew</span>]]&nbsp;[[Special:Contributions/Daññy|<span style="color: #333333;">Pew</span>]]''</span> 23:00, November 21, 2009 (UTC)
 
::::Okay, it doesn't show up until a certain point. I'll try to figure out which quest starts triggering it. <span style="font-size: 8pt; cursor: help;">'''···'''&nbsp;''[[User:Daññy|<span style="color: #999999;">Danny</span>]]&nbsp;[[User_talk:Daññy|<span style="color: #666666;">Pew</span>]]&nbsp;[[Special:Contributions/Daññy|<span style="color: #333333;">Pew</span>]]''</span> 00:09, November 22, 2009 (UTC)
 
:::::I think it's either the first or second "Firepower" quest from Marcus Kincaid that is the general unlock point. -- [[User:WarBlade|WarBlade]] 08:53, November 22, 2009 (UTC)
 
* Re: Danny - I am very certain, as I have made a lot of runs with my main character on 1st and 2nd playthrough. I currently have a soldier on 1st playthrough and will be paying more attention to the secret vendor.[[User:DLanyon|DLanyon]] 17:41, November 29, 2009 (UTC)
 
Had my first experience today that the door wasn't open while I had a quest to be turned in ''after'' I had already seen it open. I forgot to log which quest it was, however. I'll make sure to start logging which quests I see it with and which quests I don't. That should give us an idea of whether or not it is purely random or has triggers. (I do recall that the quest was a Bounty Board quest. Perhaps it's just when you have story-line quests to turn in?) <span style="font-size: 8pt; cursor: help;">'''···'''&nbsp;''[[User:Daññy|<span style="color: #999999;">Danny</span>]]&nbsp;[[User_talk:Daññy|<span style="color: #666666;">Pew</span>]]&nbsp;[[Special:Contributions/Daññy|<span style="color: #333333;">Pew</span>]]''</span> 03:50, November 24, 2009 (UTC)
 
 
== Hew Haven , change status to Region ==
 
 
New Haven is currently listed under "Locations" as an 'area' instead of as a 'region'. Anyone know why? It seems to me that it should be a 'region' as it is a main hub with several connections to 'areas' and 'regions'. Thoughts?[[User:DLanyon|DLanyon]] 17:56, November 29, 2009 (UTC)
 
:New Haven, the town, is an area. New Haven, the.. well, region, is a region. Or at least, I'd imagine that's what whoever edited that was thinking. I'd suggest that it's both, myself. <span style="font-size: 8pt; cursor: help;">'''···'''&nbsp;''[[User:Daññy|<span style="color: #999999;">Danny</span>]]&nbsp;[[User_talk:Daññy|<span style="color: #666666;">Pew</span>]]&nbsp;[[Special:Contributions/Daññy|<span style="color: #333333;">Pew</span>]]''</span> 18:35, November 29, 2009 (UTC)
 
 
Can anyone else confirm that the 'hidden vendor machine' becomes available AFTER completing the 3 missions from Marcus? I checked after each turn in and after the third mission it was open. I turned no other missions and had none other ones to turn in. [[User:DLanyon|DLanyon]] 23:34, December 9, 2009 (UTC)
 
 
: I can confirm that it happens BEFORE completing any of his missions, at least on Playthrough 2. --[[User:Lagged|Lagged]] 01:00, December 10, 2009 (UTC)
 

Revision as of 04:02, 10 December 2009

Striking is a Tier One talent in Lilith's Controller skill tree. It gives melee attacks a +20% chance to daze enemies per rank.

Effects

  • One Skill Point - Melee attacks have a 20% chance to daze enemies
  • Two Skill Points - Melee attacks have a 40% chance to daze enemies
  • Three Skill Points - Melee attacks have a 60% chance to daze enemies
  • Four Skill Points - Melee attacks have a 80% chance to daze enemies
  • Five Skill Points - Melee attacks have a 100% chance to daze enemies

Strategy

This skill significantly reduces the rate of fire, accuracy and movement speed of almost all enemies in the game. The highest chance you can have to stun a same-level enemy is 100%. If you try to daze an enemy that is a higher level than you, the chance will be smaller than your skill level indicates, and the opposite effect happens if you try to daze an enemy that is a lower level. Some enemies are an exception to this rule. The Rakk Hive for example seems unaffected by daze.

This skill can be used to great effect on enemies that have critical hit multipliers in hard-to-reach areas, such as the hindquarters of Spiderantlings, and can slow most enemies to a crawl. This bonus is always applied, even if a weapon's melee attachment is used instead of the base melee attack.